Corm

A Biomimetic Study, from Field to Form translating Nature’s design into Playful Tactility
The Inspiration: Nature’s Packaging
The project began with a biomimetic study of Sweet Corn specifically focusing on its structural efficiency and "packaging." Through a rigorous process of dissection, I analysed the vegetable not as food, but as a complex assembly of textures: the protective husk, the glossy tension of the kernels, and the fibrous chaos of the silk. The goal was to decode the arrangement of the kernels, parallel vs. alternate, and the variation in colour from the immature white base to the saturated yellow tip.
The Translation: Structural Mimicry
The core challenge was translating the cob’s structural anatomy, specifically the protective leaf layering and the kernel grid into a functional product. The study moved beyond visual texture to structural manipulation. I conducted a rigorous material exploration to replicate the cob's form, iterating through volumetric studies in thermocol, malleable metal sheets, and wood. To mimic the modular nature of the kernel arrangement, I engineered a custom interlocking mechanism, allowing the board to be physically built and reconfigured during gameplay.
The Outcome: A Tactile Board Game
The final output, Corm, is a fabric-based board game that leverages these tactile features to create a sensory play experience. Moving beyond simple play, the board functions as the "field," where fabric nodes (kernels) must be arranged or removed based on strategic gameplay. Compared to rigid plastic components, the design offers significant potential for sustainable upcycling by utilizing textile waste to create circular products. This model not only could generate rural employment through craft-based manufacturing but also serves as an educational tool, reconnecting urban children with farming cycles and food origins through tactile engagement.
© Corm




















Role
Product Designer & Material Researcher
Context
Form, Function, Surface and Material Exploration
Duration
4 weeks
Methods
Biomimicry, Texture Mapping, Soft Goods Prototyping, CMF (Color Material Finish) Analysis
Outcome
Tactile Fabric Board Game for Urban kids to learn Farming and Pests
Type
Self
Ilkal Sari Weaving
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